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81. A Realistic Solution to Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Incognito Not many people have noticed but in the next release a wreck owner can abandon a wreck and it changes to be a free for all, once abandoned the wreck will not flag someone for theft. Does this change things fo...
- by Jarvis Hellstrom - at 2009.11.05 21:45:00
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82. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera I dont believe you FMJ, in less populated systems its just no worth probing people. Believe or not believe as you choose. The one time I ran into a bottom feeder it was in Frarn which generally has a hig...
- by Jarvis Hellstrom - at 2009.11.05 20:36:00
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83. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn Originally by: Jarvis Hellstrom Salvage really does require some kind of separate mechanic, but the thing is - so does loot. The mechanic for them should be the same. I think this is the root of the i...
- by Jarvis Hellstrom - at 2009.11.05 20:00:00
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84. The PvE Experience: Missions and Walking in Stations - in Missions & Complexes [original thread]
Much like missions in space - the more immersion and the less predictable the better. As much as possible, station environments should play like the various short stories, novelettes and chronicles read. In addition to various mission options, ...
- by Jarvis Hellstrom - at 2009.11.05 19:52:00
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85. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: AsheraII And more even: nobody has EVER answered my question why CCP would add this extremely easy to aquire Salvaging skill, while Salvage could just as simply be put into the lootcan instead if it was meant to be the prope...
- by Jarvis Hellstrom - at 2009.10.30 19:15:00
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86. Covert Ops cloak petition for change - in Player Features and Ideas Discussion [original thread]
To the OP - immersion breaking. In the real world electronic stealth (radar absortion, stealth design, Electromagnetic Masking etc.) are all based on physics which seems to at least loosely fit to the EVE universe as it is supposed to be the futu...
- by Jarvis Hellstrom - at 2009.10.30 18:49:00
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87. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Quote: Seriously, that is simply not the case - your problem is really that you think I'm stealing what is rightfully yours, when really it isn't at all at the moment. What you need to do is justify why it should rightfully be yours - someth...
- by Jarvis Hellstrom - at 2009.10.30 18:39:00
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88. [ISSUE] Reviving the Deimos and the Eagle - in Assembly Hall [original thread]
Perhaps this is a bit radical but let's look at this a bit closer. WHY is the Deimos so problematic? A lot of folks seem to be saying 'It can't be shield tanked.' Which translates to 'Armor tanking isn't viable'. The reason, of course, is that...
- by Jarvis Hellstrom - at 2009.10.30 18:24:00
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89. [Proposal] Mission editor for players - in Assembly Hall [original thread]
The specific powergamery thing is yet another reason why we need variable, less predictable missions. That would make the kind of specific mission abuse design you describe impossible. Instead of "You have 3 BS of X type which spawn at Y time" y...
- by Jarvis Hellstrom - at 2009.10.30 18:14:00
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90. CVA CLOSED AND DISBANDED D: - in EVE General Discussion [original thread]
Originally by: Shirley Serious What is the normal response time for a first response to a petition of this nature? I'm sure the tinfoil hat crowd is beside themselves but the real, sensible answer is 'it depends'. People may call 'fa...
- by Jarvis Hellstrom - at 2009.10.30 17:58:00
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91. CVA CLOSED AND DISBANDED D: - in EVE General Discussion [original thread]
Just throwing my support to CVA. You guys rock, hackers are s****and the tinfoil hat crowd need to be sent to a room with nice posture-pedic wallpaper where they cannot harm themselves. I'll go on the record say that I've not yet been to CVA spa...
- by Jarvis Hellstrom - at 2009.10.30 16:57:00
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92. [Proposal] Mission editor for players - in Assembly Hall [original thread]
Originally by: Bunyip Um, no. City of Heroes tried this, and everybody started making missions with high payout but minimal risk. It turned into a powergamer's wet dream. However in EVE that's easy to avoid. To wit: 1) Level in missio...
- by Jarvis Hellstrom - at 2009.10.29 16:31:00
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93. [Proposal] Require 24 Hour Vote to Disband Alliance - in Assembly Hall [original thread]
Absolutely - much better control is needed for something as complex as an Alliance. Personally, I like the idea that as long as an Alliance has members (and their fees are paid) that the Alliance stays. The only way to 'end it' would be for all m...
- by Jarvis Hellstrom - at 2009.10.29 16:13:00
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94. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Like the timer being from creation to when person leaves. Cannot argue they didn't abandon it when they are not there ^.^ I'd say a little longer than that. It's reality that making a MR ship also a salvager...
- by Jarvis Hellstrom - at 2009.10.23 15:50:00
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95. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: BeanBagKing Why don't you, oh, I don't know, post this in another thread or (as much as I hate to see yet another one) start your own, rather than try to hijack the commonly proposed thread with your options on, and possibl...
- by Jarvis Hellstrom - at 2009.10.23 15:10:00
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96. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi That is simply wrong. I'd be surprised if a good salvager pulled in even half of the income a good mission runner does. Actually that's information direct from some members of Suddenly Ninjas in other thr...
- by Jarvis Hellstrom - at 2009.10.22 18:17:00
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97. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi So how come I've never lost any salvage to a ninjasalvager if the odds so much favour them? I have no idea, how would I? Perhaps you don't run missions? Maybe you just don't run them in large hubs where ni...
- by Jarvis Hellstrom - at 2009.10.22 18:10:00
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98. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi RL examples and analogies are all good and sound to use for illustrating a point or trying to make something more understandable, but trying to use RL laws as a justification and an argument fails every time. ...
- by Jarvis Hellstrom - at 2009.10.22 18:04:00
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99. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Angelice Wrecks are rubbish... you wanna own rubbish?! When it's worth 20-30 million ISK, yep. I do. And so does anyone else with a whit of common sense. May God stand between you and harm in all the Empty places you...
- by Jarvis Hellstrom - at 2009.10.22 17:38:00
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100. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: 5mok1ng gun Your lying if it was simply about the salvage you would be salvaging often farmed dead space areas or 0.0 space, since this is not the case you continue to target active missions yes you are lying. Well in fa...
- by Jarvis Hellstrom - at 2009.10.22 17:33:00
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